MISC Starlancer MAX - Cargo Layout and Strategy

MasonGrimm

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Oct 24, 2023
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MasonGrimm
Hi All,

If you guys are like me then you have a Starlancer MAX coming in the 2954. Did some theory crafting while waiting for IAE!

CARGO LAYOUT:

This ship has 2 cargo areas;
  • REAR BAY: 96 SCU (2 levels high)
    • If you don't carry a vehicle you can get your total Cargo to 184 in this section
    • If you DO want to carry a vehicle, but still ad a little more cargo, use the CSV-SM to add 4 more SCU
  • BELLY BAY: 128 SCU (1 level high)
CARGO BUYING STRATEGY:

You want to minimize the amount of moving boxes around that you have to do however there are some parts of the ship that prevent you from easily snapping things into place so it will take some getting used to.

The first thing you want to do is figure out WHERE you are selling the commodities as this will determine the maximum box sizes you can fit down cargo elevators.

PLANETS = 32 SCU boxes are fine
OUTPOSTS = 24 SCU is the max size that will fit on the cargo elevators/lifts.

PLANET CARGO CONFIG (224 SCU of Cargo)

1731347694074.png

PLANET CARGO CONFIG (312 SCU of Cargo)

1731451762794.png


Great video from Noobs Gaming on the 312 SCU Cargo Method; how to load, how to use autoload etc.


OUTPOST CONFIG (224 SCU of Cargo)

1731347256415.png

ANYWHERE CARGO CONFIG (224 SCU of Cargo)

NoobsGaming just did the actual fitting testing on a config that you can use ANYWHERE. Although, it IS 20 cargo boxes which is a lot of moving.

1731357739178.png
 
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